Nov 13, 2009, 11:41 PM // 23:41
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#1
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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[ New Concept ] Freedom !
While this is only a sugesstion and not really a must, I still would like too suggest this.
Some people I have talked to or tried the trial of Guildwars have brought too my attention that the lack of freedom in Guildwars has stopped a few from playing it.
For me, it's not a big deal, but apperently it is for others.
What I mean by freedom is simply this, being able to jump over objects, and swim in water etc etc.
I know GW is old now, but their are quite a few players that still play it, and I for one still play it on a day to day basis. I don't know how hard it would be to do something like this, or if it would be worth it.
However with that said, I noticed some people like having the freedom or that option. Maybe this will help bring more people to GW?
What do you guys think?
I know this isnt WoW or your typical MMO.
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Nov 13, 2009, 11:49 PM // 23:49
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#2
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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Near the start of GW2 an Asuran experiment conducted by the sky krew (whos goal is to bring the sky closer to the ground) will utterly fail and afflict the gravitational pull of Tyria, the lower gravity will result in characters being able to jump; a side effect to this lowering of the gravitational pull will be that water will become way less dense, so characters can actually swim in the water ... ohw, and ofcourse the sky will expand upwards :P
and yes i totally made that up, but:
this update is comming, it will be in GW2, just have to wait for it
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Nov 13, 2009, 11:53 PM // 23:53
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#3
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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Ya, i took that into consideration as well, however GW2 I am hearing or seeing will not be out till 2011+. But ya I see what your saying.
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Nov 14, 2009, 12:02 AM // 00:02
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#4
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Frost Gate Guardian
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while this would be a nice idea... we cant even get regular skill balances... never mind the devs spending time on bouncy bouncy
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Nov 14, 2009, 12:09 AM // 00:09
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#5
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Forge Runner
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GW2 will have more freedom, GW1 wasn't written to have jumping/swimming or anything like that and never will. Never. Even if it was funded to do so, it would take years simply because every map in the game would have to be adjusted to compensate (invisi-walls and glitches that would allow you yo jump where you shouldn't).
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Nov 14, 2009, 12:11 AM // 00:11
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#6
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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If you like it that much, play WoW.
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Nov 14, 2009, 12:24 AM // 00:24
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#7
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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I think he was more implying to have his friend over from WoW into GW, but they 'complained' about the 2.5D axis and not stuck around ... unfortunat though cuz i dont realy miss jump most of the time, though rubble can still annoy me a bit :P
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Nov 14, 2009, 12:59 AM // 00:59
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#8
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Quote:
Originally Posted by Arghore
a side effect to this lowering of the gravitational pull will be that water will become way less dense, so characters can actually swim in the water
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I actualy think that if the water is less dense, you would sink more.
but, not my game lol.
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Nov 14, 2009, 01:11 AM // 01:11
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#9
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Yeah, jumping and swimming.
Such revolutionary mechanics in MMOs, and sooo necessary.
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Nov 14, 2009, 01:22 AM // 01:22
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#10
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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Well, ya I have too agree that GW2 will be comming out, and yes Anet has more to do with skills and what not, but ya, thats why I posted here, I want to hear you views.
As I stated, I can careless, but I was simply pointing out that some people think its a great idea, but again, is there alot of people that feel this way, or is it just those people that play wow or other clones like that.
Too me it isn't a big deal, this is why we have teleporting from one area to another.
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Nov 14, 2009, 01:35 AM // 01:35
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#11
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Ascalonian Squire
Join Date: Apr 2009
Profession: E/
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The problem is, for swimming and jumping, you need a Z-Axis. The GW1 engine does not support that.
And it's not very viable for them to rewrite a part of the core engine, when they're all working on GW2.
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Nov 14, 2009, 05:08 AM // 05:08
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#12
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Um this is why they are making Guild Wars 2. So if you want the freedom you seek be patient for GW2 release.
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Nov 14, 2009, 05:45 AM // 05:45
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#13
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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This is not a new concept; it has been brought up time and again. And not only is it unnecessary, but not feasible under the current game engine.
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Nov 14, 2009, 06:12 AM // 06:12
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#14
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Adding a Z-axis and ability to swim requires a re-work of the current game engine, or a new engine entirely. Both of which are far to much effort for what little they add to the game.
Last edited by subarucar; Nov 14, 2009 at 06:22 AM // 06:22..
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Nov 14, 2009, 08:08 AM // 08:08
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#15
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Frost Gate Guardian
Join Date: Jun 2009
Location: In my own dimension.
Guild: Golden Eternity [金金金金]
Profession: W/
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Z-axis my @ss.
I love GW how it is now.*
And i'll love GW2 how it will be.
* You can't really find that detailed pvp movement behavior in any other games.
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Nov 14, 2009, 09:38 PM // 21:38
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#16
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Pretty please do some research before you post a suggestion.
The reason they won't implement jumping and such is because that would require a z-axis based system. It's like taking off the keel of a ship and putting on a new one: It can't be done without rebuilding the entire ship. I'm glad you said that you don't know whether it can be done or not, because you don't seem naive now ^^ because putting in a z-axis would require a whole new game.
I agree with the problem though. That's why GW2 is comming out ^^
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Nov 14, 2009, 10:08 PM // 22:08
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#17
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I personally don't understand how jumping can be fun in an MMO.
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Nov 14, 2009, 10:30 PM // 22:30
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#18
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Snorph
What I mean by freedom is simply this, being able to jump over objects, and swim in water etc etc.
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Experiment with whatever builds with no cost to change builds around nor cost for dying and/or failing missions? Who cares about that, I can't bunny hop everywhere! Game has no freedom.
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Nov 14, 2009, 10:42 PM // 22:42
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#19
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Holy cow, the basic understanding of the concepts of density and fluid mechanics in this thread is mind-numbingly low. You don't even need a high school education to get past some of this stuff...
Decreasing gravitational pull would change the downward body force on each differential element of water in the selected body. The weight of the water would be affected, true, but density is mass over volume. Unless gravity were completely eliminated over the control volume, the downward force will be sufficient to keep the water in the same volume, therefore keeping the same density.
Quote:
I actualy think that if the water is less dense, you would sink more.
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Correct. Put a straw in a glass of tap water. Now, put the same straw in a glass of salt water.
Buoyancy force = density of the displaced fluid * volume of the displaced fluid * gravity. Therefore, the net downward (sinking) force on a body submerged in a fluid is Fnet = mg - pVg. The higher p (density *of the displaced fluid*), the lighter the object will be. If pVg is greater than mg, the object will float. Therefore, if the density of the water in the world of Guild Wars was lowered, the same thing would happen that currently happens: you would drop immediately, staying on the ground as you entered the water. This is, however, completely irrelevant, since the density would not be changed by a deviation in gravitational pull on the control volume.
================================================== =====
Now, on to the suggestion:
-It is poor. Firstly, we already know it is in the works for GW2, and you should know that it would be incredibly impractical to implement into GW1... the inherent difficulty of adding a whole dimension of maneuverability should be common knowledge. Ever read the book Flatland? Try it.
-In a game 4 years old that has never had a Z-axis, everyone who has played it for more than 20 seconds has adjusted to the fact that it lacks third dimensional movement (in an avatar-relative sense). Changing this would make a few WoW players happy and piss off the rest of Guild Wars.
Summary: /notsigned
And I hope you learned something.
Last edited by FengShuiDove; Nov 14, 2009 at 10:46 PM // 22:46..
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Nov 14, 2009, 11:05 PM // 23:05
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#20
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by FengShuiDove
Changing this would make a few WoW players happy and piss off the rest of Guild Wars.
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Oh, you mean like the increased level cap that nobody who plays Guild Wars wants but plenty of WoW players have bitched at when they read about it?
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